One AI for the whole game.
We're building Brickbrain to handle everything a Roblox game needs – from game design, 3D models and animations to scripts, UI, sound, effects and testing – right inside Roblox Studio, Blender, Figma and more. And it will remember what worked, so every project makes it better.
- Where does it take place – a school, a forest, a hospital?
- Solo or with friends?
- How long should one round last?
- 1Game design
- 23D models
- 3World
- 4Animations
- 5Scripts
- 6UI
- 7Sound
- 8VFX
- 9Testing
Illustration – our internal prototype isn't public yet
Today's AI writes code. A game needs much more.
Scripting is only one part
Most AI tools focus on code. But a game also needs models, animations, maps, UI, sound, effects, balancing, thumbnails and a lot of testing.
Every tool is an island
Roblox Studio, Blender, Figma, Photoshop – nothing talks to each other. You carry files and context back and forth by hand.
AI forgets what worked
Every session starts from zero. Mistakes get repeated, good solutions get lost, and nothing builds up over time.
Everything a game needs – in one flow
Not just code. Every part of a Roblox game, connected to the tools game developers already use.
Game design
Idea, core loop, progression and systems – written down as a living design doc.
3D models
Props, buildings, vehicles and characters, ready for Roblox.
Textures & materials
Surfaces, colours and materials that give the game its look.
World & levels
Maps, terrain, lighting and level layout – built from the models.
Animations
Character, tool and object animations – from rigging to the final motion.
Scripting
Gameplay, data saving, server security and every system in Luau.
UI & UX
Menus, HUD, shops and onboarding that feel good on phone and PC.
Economy & monetization
Balancing, rewards, game passes and developer products that stay fair.
Sound & music
Sound effects, ambience and music that match the mood of the game.
Effects (VFX)
Particles, trails, explosions and all the small effects that add juice.
Testing & polish
Playtests, bug fixing, performance and the final polish.
Launch & live ops
Thumbnails, icons, game page – then updates based on what players say.
It learns from experience.
We build our own Roblox games with Brickbrain and train it on everything we learn. Every task, playtest and fix is saved in the brain – what worked and what didn't. Over time it knows exactly how a good Roblox game is built: which questions to ask, what to build first and what players love.
Trained on real game projects – starting with our own
Good solutions get reused, failed ones avoided
Asks the right questions before it builds
Low-poly props keep the game smooth on phones.
- RemoteEvent without a rate limit got exploited in playtest #3.
A shop with three price tiers sold better than one with six.
Thumbnails with a character's face got more clicks.
Illustrative concept
The plan: three parts
A model, a brain and a workspace – designed to work together. The brain and workspace run as an internal prototype; until our own model is trained, it uses existing AI models.
The model
An AI specialized in creating games – not just writing code, but planning, using tools and checking its own results.
Specialized in game creation and tool use
Model-agnostic core – also works with frontier models via API
To be tested on our own game-creation benchmarks
The brain
Our own second brain, built for game development. Ideas, assets, scripts, decisions and lessons are linked into one knowledge graph – the model's long-term memory.
Markdown vault, stored on your own PC
Links every asset, script and decision
Keeps the lessons learned from every task
The workspace
Where it all comes together: projects, tasks, tool connections, training runs and evaluations.
Tasks for the whole game pipeline
Tool connections: Roblox Studio today, Blender and Figma next
Rated answers become training data
How we build Brickbrain
Local-first & private
Your project knowledge stays on your machine. Nothing is used for training without explicit consent.
Responsible data
We train on data we created, licensed or have permission to use. We don't scrape other creators' games.
Measured, not hyped
Before we rely on a model version, we'll test it against reproducible game-creation benchmarks.
Built by developers
We make Roblox games ourselves. Every feature comes from our own day-to-day production.
Roadmap
Built for our own games first. Public once it has proven itself.
Internal prototype
Desktop app with its own second brain
Asks questions first, then plans in pipeline order
Connected to Roblox Studio: scripts, building, playtests
Rating answers to collect training data
First games
Our first Roblox games built with it
Connections to Blender and Figma
A first training dataset from our own work
Cloud compute for training
Growing up
Our own fine-tuned model
Closed beta for Roblox studios
Public release
Compute partner, startup program or Roblox dev? Let's talk!
Get in touch